Thursday I found myself listening to a 30 minute
interview with Camille Paglia. She was in studio to discuss her latest book Glittering Images: A Journey through Art from Egypt to Star Wars. I was a little taken aback when
she stated that there had been not a single significant figure of profound influence in the
visual arts since the 1960’s. She explained that in architecture and performance
art we have seen many important works in recent decades. Even industrial design was in a golden age particularly
with products by Apple and others, but the visual arts were artistically dead.
She believes the
multimedia revolution of the 1970’s has sapped artistic creativity and
innovation in the arts. In the past sculptures
and painters spent a great deal of time perfecting their skills long before
they achieved artistic success. When you look at an artist like Monet and
marvel in the length of time it took to perfect his techniques before he began
to create his greatest and most admired work. While there were a few prodigies
like Picasso, most great artists were Masters who spent decades refining their
skills and honing their craft. Yet today’s society seems unwilling to consider
the long route to greater success.
Camille felt today’s artist doesn’t know
how to build or create anything with their hands. Computerization and the
development of task specific software have revolutionized the ability to generate
and illustrate a proposal, but it’s also created a new breed of designer and
artist who are using computers to sidestep the process of actually “making” the
art. The fear is that art may be stripped down to a thin veneer built around
computer generated form.
I’m pretty sure it was Philip Johnston
who recently lamented that students are no longer using a pencil to create
architectural designs. The latest students are from a new generation of tech savvy
kids who utilize the latest software written specifically to generate form. Many
architects see this approach to design bypassing the essential intuitive stage
of sketching, doodling and thinking with broad brush strokes. Once you turn to
hard and rigid lines, you tend to turn to the logic side of the brain and use what
you know best rather than take a creative risk.
One of the negative aspects of the internet
is that designers look at what their contemporaries are doing and simple copy. They
apply the same “visuals” to their own work and fail to realize the success of
the project they are copying has more to do with how it’s played and less to do
with how it looks.
I’ve always believed
that it’s impossible to strive for something meaningful without philosophically
understanding what you are trying to accomplish. Over time I’ve come to believe
that you “can” design in emotion, rhythm, etc. into your work, but it requires
understanding how each of those emotions works in built form and assessing why other
examples have elicited that response. It does not guarantee you will receive the
reaction you hope to gain, because emotions are personal, but you will have a
better chance than those who have not considered how to create an emotional connection.
And that is the
crux of what Camille is saying there is no depth to the art. Modern art lacks any
attempt to appreciate or understand the great works of the past and to pay
particular attention to why they make us contemplate them.
There is no permanence
in modern artist’s approach because their goals are so focuses in the now,
which is essentially an immediate response to what they’ve done. Because of
this newfound approach Camille suggests that much of the current visual arts
are done to elicit a reaction rather than contemplation. Camille felt almost modern
visual art work suffers from trying to be shocking rather than even provocative.
Perhaps that is why
the scale of the projects has increased, to make up for the fact the intellectual
reach has declined. Artists have gone bigger and bolder in almost an attempt to
say “damned it, pay attention to me,” and not because their concept or ideas
need a larger canvas to convey the message but they are literally down to their
last trick. In many ways golf architecture is particularly guilty of this
artistic sin.
To this day I’m
still left breathless when I go to the McMichael Gallery to look at Tom
Thompson’s study pallets. They are
often the light on a single section of leaf. When you follow a dozen of these
studies all covering different aspects of the work and then see the full
canvas, you realize that your reaction to the work is not just to “the painting”,
but rather to the full composition and all its small and fully realized details
that draw you deeper into the work. I’ve sat down occasionally and gone from leaf
to leaf.
I think golf
architecture is a much better place than most arts.
There has been some profound and
influential work done by the golf designers of this generation. The influence
of that work is clear on the next generation. Interestingly, I think the
economic troubles of today are good for the long-term quality of golf design. With
less work, there has been an essential “thinning of the herd.” This has also
played a role in the future designers too since they have been reduced to a
very small group. Only the best and most serious students of architecture will
manage to last and see the other side of this decade plus long drought we can
expect.
Think of it this
way, they are the ones who will be spending a decade or more out on site working
on their craft. Think of them as a group of potential Monet’s or Tom Thompson’s
working on an individual leaf each day perfecting that one and moving on to the
next part of the composition. All that repetition and experience makes them
butter prepared for the opportunity that will eventually come.
Unlike the visual
arts there is no fear of the computer or multimedia ruining Golf Design because
we are running hard in the opposite direction. I see the busy and successful architects
using less “pencil” (forget computers) and spending any additional time in the
field running equipment or even shovel. We have gone back to roots on so many
levels.
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